using UnityEngine;
using System.Collections;

public static class Constants
{
    #region Name's

    public const string PLAYER_NAME = "Player";
    public const string BORDER_NAME = "Border";
    public const string HORIZONTAL_AXIS = "Horizontal";
    public const string JUMP_BUTTON = "Jump";
    public const string ATTACK_BUTTON = "Attack";
    public const string PUSH_BUTTON = "PushHang";
    public const string HANG_BUTTON = "PushHang";
    public const string RUN_BUTTON = "Run";
    public const string HANG_COLLIDER = "HangCollider";

    #endregion

    #region World Properties

    public const float GRAVITY = 9.81f;

    #endregion
}
